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In a moment of great personal crisis, the Seeker has come to consult with the oracular Flames, but to keep them lit, the Seeker must feed them portions of their own future happiness. In this lightly adversarial two player ttrpg, the most important question is when to stop asking questions.

You will need a deck of tarot cards and an opaque container such as a shoebox, paper bag, or large mixing bowl.

Cover art by Shelby


A note on the game's origins:

The earliest form of "It burns blue-hot, white-quick" was conceived of as an entrant in Superdillin's Tattoo Jam, but as the game developed, it slowly became a worse and worse fit for that jam. I have still entered it as an acknowledgement of these roots (and because without the pressure of the jam's deadline, the game would likely never be published), but I encourage anyone interested to check out the other entrants for a better exploration of the jam's theme.

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Blue Hot and White Quick.pdf 151 kB

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